

Since Chrono Trigger came with the original SNES sprites for the characters, I did a test with Crono: With minimal effort (double the image size and set transparency), his SNES art can simply drop in to replace the HD art! <3 /Kg75LuQaY6

Lang told PC Gamer that breaking the "poor-man's encryption" Square Enix put on Chrono Trigger's resources wasn't all that difficult, thanks in part to his previous work on mod tools for the PC port of Final Fantasy VI. The core of the effort is modder Jed "Nyxo" Lang's CT_Explore tool, which allows players to modify the game's messy art assets with better-looking ones. Now, modders are trying to fix Square Enix's mistakes and restore the PC release to match the SNES original more closely. (TouchArcade is quick to point out the differences that actually make the PC version look worse.) Indie developer Lars Doucet laid out other problems, including inconsistent pixel sizing and misaligned tiles, in a thorough Gamasutra blog post. That surprise quickly morphed into dismay as fans noticed some ugly HD filtering on classic character sprites and background art, as well as lazy, big-buttoned menus that look like they came from a port of the iPhone version of the game.
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Original story: When Square Enix launched a PC version of RPG classic Chrono Trigger on Steam last week, nearly 23 years after the SNES original came out, fans were surprised. The patch is the first of "a number of patches over the coming months" promised by the publisher, which says it is "working very hard on adjusting, updating and supporting Chrono Trigger on Steam." Update, April 3: In an update posted to the Steam Community today, Square Enix promised a patch coming later this month will "include an option to switch between the current high-resolution graphics and the original graphical style of Chrono Trigger." Done correctly, this patch should save a good deal of effort on the part of the hard-working modders discussed below.
